在遊戲開發中使用人工智能工具一直是一個有爭議的話題,因為越來越多的開發者已經開始使用該工具集,包括《最終幻想重製版第 3 部分》 發行商史克威爾艾尼克斯。 Speaking to GameSpot, game director Naoki Hamaguchi said he and his colleagues use AI to handle the more menial aspects of game development, while the creative side remains in human hands.
“我的立場並沒有改變,依賴人工智能來生產或創造一些東西,”濱口說。 “ I don’t rely on AI to come up with ideas and things like that. That said, AI is a tool that I and other colleagues would utilize so that our tasks would become much smoother, or some of the menial tasks are taken care of by AI. I think it’s becoming more and more necessary. I think the purpose of utilizing these tools is so that creators will have a better environment so that they can work more efficiently and they can explore more creative options.”
濱口說,檢查開發中的視頻遊戲是否存在錯誤和其他問題可能是一項吃力不討好的重複性任務,而這正是人工智能派上用場的地方。 By shifting this inglorious part of the development process to automated AI, it also helped “reduce the stress” on the person responsible for that task, Hamaguchi claimed.
“一些質量控制測試需要非常瑣碎的任務,例如碰撞檢查,”Hamaguchi 說。 “[這是]一項非常重複的乏味任務。通過使用人工智能實現自動化,我們減輕了檢查它所需的人員壓力。 它只會標記一個警報,然後開發人員就會獲得該信息。所以我們希望這會降低我們人員所需的帶寬。”
值得注意的是,史克威爾艾尼克斯的目標是 到 2027 年底,其遊戲開發流程將全面覆蓋,並與東京大學松尾實驗室合作實現這一目標。 For more on Final Fantasy Remake Part 3, 你可以看看我們對濱口的全新採訪,其中詳細介紹了團隊如何最終為三部曲的最後一章找到名稱,以及團隊如何堅持使用經典的虛幻引擎軟件來完成三部曲。


