<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:media="http://search.yahoo.com/mrss/"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
	xmlns:slash="http://purl.org/rss/1.0/modules/slash/"
	>

<channel>
	<title>management - FUN電</title>
	<atom:link href="https://www.fun-game.online/archives/tag/management/feed" rel="self" type="application/rss+xml" />
	<link>https://www.fun-game.online/archives/tag/management</link>
	<description>電玩、手遊、電競、區塊鏈、3C硬體等最新資訊一把抓-For Game!</description>
	<lastBuildDate>Mon, 23 Mar 2026 12:49:00 +0000</lastBuildDate>
	<language>zh-TW</language>
	<sy:updatePeriod>
	hourly	</sy:updatePeriod>
	<sy:updateFrequency>
	1	</sy:updateFrequency>
	

<image>
	<url>https://www.fun-game.online/wp-content/uploads/2023/01/cropped-512-1-32x32.png</url>
	<title>management - FUN電</title>
	<link>https://www.fun-game.online/archives/tag/management</link>
	<width>32</width>
	<height>32</height>
</image> 
	<item>
		<title>Capcom 透露將如何在其遊戲中使用 GenAI 藝術：不會</title>
		<link>https://www.fun-game.online/archives/80565?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=capcom-%25e9%2580%258f%25e9%259c%25b2%25e5%25b0%2587%25e5%25a6%2582%25e4%25bd%2595%25e5%259c%25a8%25e5%2585%25b6%25e9%2581%258a%25e6%2588%25b2%25e4%25b8%25ad%25e4%25bd%25bf%25e7%2594%25a8-genai-%25e8%2597%259d%25e8%25a1%2593%25ef%25bc%259a%25e4%25b8%258d%25e6%259c%2583</link>
		
		<dc:creator><![CDATA[gamespot]]></dc:creator>
		<pubDate>Mon, 23 Mar 2026 12:49:00 +0000</pubDate>
				<category><![CDATA[其他]]></category>
		<category><![CDATA[遊戲新聞]]></category>
		<category><![CDATA[Capcom]]></category>
		<category><![CDATA[explained]]></category>
		<category><![CDATA[management]]></category>
		<guid isPermaLink="false">https://www.fun-game.online/archives/80565</guid>

					<description><![CDATA[Capcom 管理層已經解釋了該公司將如何在未來的遊戲中利用生成人工智慧內容，答案是它不會這樣做。 在由下列人...]]></description>
										<content:encoded><![CDATA[<p>Capcom 管理層已經解釋了該公司將如何在未來的遊戲中利用生成人工智慧內容，答案是它不會這樣做。</p>
<p>在由下列人員轉錄的股東會議期間 <a href="https://automaton-media.com/en/news/capcom-says-it-will-not-be-using-ai-generated-content-in-its-games-plans-to-utilize-the-technology-for-improving-efficiency-and-productivity-of-development/">自動機</a></p>
<p> <a href="https://www.gamespot.com/articles/generative-ai-is-not-going-to-eat-the-games-industry-expert-says/1100-6537873/">許多其他開發商也表示。 </a></p>
<p>「這就是為什麼我們目前正在各個部門測試各種使用方法，包括圖形、聲音和編程，」卡普空說。</p>
</p>
<p>卡普空的 <a href="https://www.gamespot.com/reviews/resident-evil-requiem-review-two-headed-mutant/1900-6418464/">生化危機安魂曲</a>  <a href="https://www.gamespot.com/articles/everyones-laughing-at-the-new-look-of-dlss-5s-yassify-filter/1100-6538821/"></a>，包括格蕾絲·阿什克羅夫特的。</p>
<p> <a href="https://www.gamespot.com/articles/gamers-are-completely-wrong-in-criticisms-of-dlss-5-nvidia-ceo-says/1100-6538855/">說</a>”，“DLSS 5 代表了推動視覺保真度向前邁出的又一個重要一步，幫助玩家更加沉浸在《生化危機》的世界中。 」</p>
<p> <a href="https://x.com/CrimsonDesert_/status/2035718975909470706"></a>，承诺在未来的更新中消除这些资产。克萊爾·奧布斯克：第 33 次遠徵隊 <a href="https://www.gamespot.com/articles/clair-obscur-expedition-33-has-officially-passed-elden-ring-for-the-most-goty-titles-of-all-time/1100-6537525/"></a>，還精選了 <a href="https://www.gamespot.com/articles/clair-obscur-expedition-33-just-lost-its-indie-game-of-the-year-awards-over-ai-concerns/1100-6537129/">遊戲中的AI美術資產</a> 那不應該在那裡。</p>
]]></content:encoded>
					
		
		
		<media:content url="https://www.fun-game.online/wp-content/uploads/4669415-screenshot2026-03-23at91711am.png" medium="image"></media:content>
            	</item>
	</channel>
</rss>
